![]() ![]() What can I say? I was a dumb kid who had no idea what he was doing. It was one of my all-time favorite games back then, even if I didn’t beat it. I originally played Tales of Symphonia when it was first released on GameCube in 2004. But this mission quickly doesn’t feel right, leading to a grander adventure for these five saviors, greater than what any of them expected. Lloyd joins them on this adventure out of sheer will and the desire to help his friends succeed with their destinies. Colette, Lloyd’s friend, is the “chosen.” With the help of the teacher half-elf Raine, the genius half-elf Genis, and the mysterious swordsman Kratos, she must go on a journey throughout Sylvarant to break mana-infused seals to “reset” the world, leading to prosperity and happiness. So it’s either give up people at random… or be destroyed. Innocent humans are taken by the Desians to be experimented on and never return. For one thing, his village constantly loses people to the Desian threat. Living in the world of Sylvarant, Lloyd, who is brave yet dumb, lives in constant fear. In Tales of Symphonia Remastered, you play from the perspective of Lloyd. But does it hold up? Does it make this classic JRPG feel modern, or is this a shinier version of a classic for better or worse? ![]() Almost 20 years after its initial release, it is back as a remaster playable on modern consoles. Tales of Symphonia was my first foray into this long-running series. But it does a lot to stand on its own, from its faster-paced combat to having party members act independently. The Tales series by Bandai Namco and Namco Tales Studio has felt like an underdog for quite some time. ![]()
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